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Ship's Log

Ship's Log #4

Day turns to night aboard the Mothership Dania. In production, past the demo.

Pixel art: a cadet stands under a wooden pergola in a domed park at night, warm lanterns glowing among dark trees, the thin lit edge of a planet visible through the glass. Text: The ship keeps time.
The ship keeps time

This week the Mothership Dania started keeping time. A full day aboard now passes in about 24 minutes of play: the lights go down at night, the park's lanterns come on, and out every window the planet turns to its night side.

Also this week: an upper floor for the Officers' Quarters, a firing range, and a redrawn baton swing. All of it is past the demo for now; more on those next week.

Day or night: when would you explore the ship?

Free demo: https://dasotauniverse.itch.io/dania-first-encounter

A card titled The week's log, listing nine things in production: a ship's day, night falls, people on the move, trials, a firing range, Officers' Quarters, six new elites, a new swing, quest pages.
The week's log
The same spaceship corridor shown twice, labelled 12:00 and 23:00: at noon the window shows a bright blue and purple planet; near midnight the corridor is dimmer and the window shows the planet's dark side with a thin lit crescent.
Night falls on Deck A The same corridor at noon and near midnight: the lights go down, and the window turns to the planet's night side.
A training hall in the game: a banner reads Gold Medal, The Circuit, time 0:17.0, plus 70 Credits, above a cadet in armour standing by a board of trials.
Sergeant Talle's trials A board of timed trials in the Training Center. Beat the clock for a medal.
Two pixel-art pictures of a spiky, gold-tinted creature with one eye: at rest, and glowing pale blue as it charges up. Text: Something is charging up.
Something is charging up One of six new elites. More on them soon.