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In a sentence

A 2D Metroidvania action-platformer with the loot, stats and skill trees of an action RPG, aboard a colony ship the size of a city. Graduate from the Academy, choose the family that raised you, and hold the ship together when first contact with a living planet goes wrong.

In a few paragraphs

The year is 2602. After generations in flight, the Mothership Dania has reached the planet it was named for. You are seventeen, fresh out of the Space Force Academy, with a training baton and a sergeant who doesn't care whose genes you've got.

Dania — First Encounter is a 2D Metroidvania action-platformer with the stats, loot and skill trees of an action RPG. Explore a colony ship 2.4 kilometres long, built as one connected map, while first contact with a living world goes wrong around you.

Pictures

Download the press kit (2 MB zip)

The logo, the key art and twelve screenshots at 1920 x 1080.

Old Gnarl under the Observatorium's dome, the Arc Pulse mid-jump, Dania behindThe Head Chef's flambé in Hell's KitchenThe Entertainment district: the theatre and the barThe skill treesThe Training Grounds: the baton against a Melee GuardThe First Harvest feast: the Admiral's toast and the cadet's reply

Videos and streams

You may stream the game and publish videos of it, with or without earning from them.

How it's made

The game's dialogue and other in-game text were drafted with an AI assistant (Claude) and reviewed line by line by the developer. Its characters, tiles and backgrounds are rendered from 3D models and drawing scripts written with the same assistant; no image-generation models are used. Its music and sound effects were written by the same assistant, as notes and synthesis programs played by a synthesizer written for the game, and each was kept or sent back by the developer by ear; no audio-generation models and no AI voices are used.

The studio's AI Use Disclaimer says who does what, what is never used and how the work is checked.